The boy wonders if his adventure was all a dream brought on by a movie. ![]() Ruffleberg returns all of them to the real world, and the boy awakens outside the movie theater, where the movie "Secret of Evermore" is showing. The boy quickly returns to the surface to gather Elizabeth, Horace, and Bluegarden, and return to Omnitopia. With Carltron deactivated, Evermore begins to de-stabilize as his influence on the world has been lost, and cataclysms break out across the planet. The boy destroys Carltron's strongest robots, and Ruffleberg finally deactivates him. The boy returns to Gothica to retrieve Aegis' dormant power core and uses it to activate a teleporter to Carltron's lair. Carltron sabotaged the experiment to strand them in Evermore and has recently attempted to use robot duplicates of Ruffleberg's friends to take control of Evermore for himself. Ruffleberg explains that he conducted his experiment 30 years ago, but they have all been trapped in the simulation, called Evermore, by the machinations of Ruffleberg's robotic butler, Carltron. The boy uses Tinker's flying machine to gather the needed parts from Prehistoria and Antiqua to build a rocket and is launched to the space station, Omnitopia.Īt the station, the boy meets with Professor Ruffleberg. The townsfolk return to Ebon Keep, and Bluegarden's inventor, Tinker, says he can help the boy return to the space station. The boy returns to Ivor Tower and destroys the fake Queen's minion, Mungola, and the Queen destroys herself when she crashes through the floor and is destroyed. She reveals the Bluegarden that rules Ivor Tower is a robotic imposter that imprisoned her and moved the kingdom across the land to rule them in her place. In Ebon Keep the boy finds a woman identical to Queen Bluegarden. The Queen is another member of Ruffleberg's experiment and asks for the boy's help in clearing out the neighboring kingdom of Ebon Keep of a few stragglers that refuse to move to Ivor Tower. In Ivor Tower, the boy wins an audience with the ruler, Queen Bluegarden. The explosion opens up an underground tunnel that leads to a new area, Ivor Tower, a medieval kingdom. Aegis' power core is about to explore, so the town strongman, Tiny, hurls it away. When Aegis is destroyed, the real Horace arrives and explains that the ruler of Nobilia was an evil, a robotic copy of him. In Nobilia, "Horace" uses the Diamond Eyes to revive the town statue as a giant monster, Aegis. On the way to Nobilia Horace intercepts the boy and takes the Diamond Eyes, but the boy notices he was acting odd. Horace aids the boy in exploring the nearby Hall of Collosia and Pyramid to retrieve the Diamond Eyes, and on returning to Horace's camp finds he is gone. Horace says that the ruler of Nobilia cannot be trusted, and has only recently taken over the city but has never been seen in public. This area, Antiqua, is a product of his imagination. When the boy is victorious, the ruler of Nobilia's aide orders him to retrieve two ancient jewels, the Diamond Eyes, from the ruins across the river, and their ruler will send the boy home if he does.Īcross the river, the boy meets an archaeologist, Horace Highwater, who was a friend of Ruffleberg. The boy crosses the desert to Nobilia, where his dog has become revered as a sacred animal and "chooses" him to fight in the coliseum. The eruption lands the boy in a new region, Antiqua, based on ancient Greek, Roman, and Egyptian civilization, and when he awakens his dog has gone missing. The boy defeats her monster, Magmar, and the girl overloads the volcano to make it erupt. In the volcano the boy finds an evil copy of Elizabeth has taken control of the dinosaurs in the area and is planning to shut down the volcano, causing an ice age. Elizabeth can still sense outside influences, though, and believes someone is active in the nearby volcano. This region, Prehistoria, is based on her fascination with cave people and dinosaurs. The mansion the boy entered belonged to her grandfather, Professor Ruffleberg, and he had built a machine that could transport people to worlds of their imagination. The boy does so, and Elizabeth reveals she is from Podunk as well. Elizabeth agrees to help the boy if he rescues the village alchemist, Strong Heart, from a swamp called Bugmuck. The boy explores the jungle and finds a group of humans led by a young girl named Elizabeth. The boy is herded onto an escape craft that crashes on the planet, where he finds a large jungle full of dinosaurs and maneating plants. while Inside the mansion, the boy finds a strange machine that teleports him and his dog to an unknown location, seemingly a space station. A boy and his dog (names were chosen by the player) leave a movie theater in the small town of Podunk when the dog chases a cat into an abandoned mansion.
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